

The loading screen doesn't flicker anymore. + Version number in main menu moved to a less distracting place. + Text language adjustable via audio menu. Changing the "Object details" slider in the menu does not lead to reanimation of the hero anymore. + Display refresh rate limitation removed. + Display aspect ratio limitation removed. + At the first start of the game the current desktop screen resolution will be used. + Autodetection of adequate graphic settings improved.

Resource cache can't be changed manually anymore, but will be calculated automatically instead. Bug in keyboard focus after using a menu resolved. Mouse pointer in marvin mode can be moved under Vista 64. Menu bar in marvin mode is available again. Overlapping data removed from statistics screen (CTRL+S). Bug corrected where audio system always cached out sound even if property said "no". + Automatic installation of DirectX 9.0c runtimes - if it hasn't been installed yet. + Check of the minimum system requirements (shader version and size of the memory) - when the PC system doesn't satisfy the minimum requirements, the game will instantly cancel with an error message. + Unintended start of a new game prevented by implementing a confirmation window. It's not possible to start a new game when there's already a game running. Framework - Forsaken Gods starts only once at the same time.
#Gothic 3 forsaken gods enhanced edition walkthrough Patch#
= Gothic 3 Forsaken Gods Patch v2.0 by Community Patch Team March 2011 = Legend "+": Added feature or improvement. Patch notes are available on the Mad Vulture website, and it makes for a hefty read. We're awaiting patch links but in the meantime the upgraded expansion is available on Steam. The long-awaited overhaul patch for the Forsaken Gods expansion of Gothic 3 has been released.
